Wednesday, October 17, 2007

Street Fighter 4!!!! (!!!!!!) !!!!)!(!)




After years and years (and years and years) of Capcom teasing us. Making its fans feel like an abused wife who has somehow done something wrong (Why didn't you buy the FIFTH re-re-re-re-release of Street Fighter Alpha???), they've come out and done something beyond nice. Street Fighter 4 is a reality. While this news makes me extremely happy, I can't help but think there is some catch. No platforms have been announced. Who is developing it? What systems? IS IT 2D????? The last question perhaps the most important.

I've become jaded as far as Capcom and fighting games go...I WANT to be optimistic, but I can't help but think that there's something rotten in this apple.

Friday, October 12, 2007

New Capcom Fighter?

"Brian Dunn, also of Capcom, later extended the tease, writing "We have our Gamer's Day event in London next Wednesday (10/17), but there will be announcements and things starting to come up on Monday (10/15) and continuing all week." Dunn also added, somewhat conspicuously, to the comments thread "everyone at Capcom knows all the fans are extremely anxious for a NEW SF game, believe me. That's about all I can say about that..."

Hmmmm??? I love the emphasis on "new."

[12:10] Skilletor: or the huge announcement that was them publishing GTA in japan
[12:11] MrWizard: trust me
[12:11] MrWizard: its a huge announcement this time
[12:11] MrWizard: not some poll to vote for achievements lol
[12:11] Skilletor: that's fine, but i've been saying I WANT SF4 for years with cockteases like this from capcom

Hmmmm???

As much as I would love to believe this, and I would love it as much as I will my first born child, I will not believe anything Street Fighter and Fighting game related until screens are released. As I said, this has been ongoing for years now without capcom giving the fans what they want. I'm expecting Street Fighter: Chun Li's shower adventure to go along with the stupid movie that's coming out sometime in the future.

Sunday, October 7, 2007

The King is dead. Long live the King.

Let's get the bad stuff out of the way first.

Yes, FFT does have slowdown. It happens on just about every special attack in the game.
Yes, FFT does have some wonky sound effects. Only on special attacks, though.

The slowdown is particularly annoying on spells or attacks that hit multiple characters. I hear that the slim gets rid of this problem but have not had official confirmation.

Okay then. That's the bad stuff, on to the good.

Everything else.

10 years later FFT is STILL the pinnacle of SRPG gameplay. It is ridiculous how well this game has aged. I'm a huge fan of SRPGs and have played a lot of them in the 10 years since FFT saw its initial release. FFT plays the best. Still.

I don't know if it's the active movement in the game that gets rid of the Your Phase/Enemy phase, making battles more dynamic and exciting.

I don't know if it's the job system with some of the most customizable characters ever in an rpg. FFT on psp also adds the Dark Knight and Onion Knight into the mix, although I haven't been able to unlock them yet.

Or it could be the amazing soundtrack, which still has some of the most amazing music ever in a video game.

Maybe it's the new translation which, only 10 hours in, already has severable memorable moments:

Agrias: You would have us slaughter them? That would play into Lord Goltanna's hands. All we need do is rout them.

Gaffgarion: I find dead men rout more easily.

I haven't played the original in several years, but I remember being very confused. I eventually stopped paying attention to the story and just played it for the gameplay. Not so anymore, the new translation is not only a hell of a lot better, but you can actually comprehend it. The tension between the nobles and common is palpable. The scene with Algath (was algus) and Delita after Tietra, Delita's sister, gets kidnapped also stands out.

It's probably all of these things, along with the animated cutscenes which are as great as the rest of the game, that combine to make FFT such a great game. It has its flaws, but the rest of the game is so good that I simply don't care. The entirety of the game more than makes up for a little bit of slowdown. Would I like it if the slowdown was gone? Yes, of course. But it's there and I can't change that, so no use bitching. I hardly notice it anymore in any case.

There aren't very many games that I can go back to so many years after where the gameplay is just as good as it was the day I touched it without the power of nostalgia lending a hand. Super Metroid, Castlevania: SotN, to name a couple. I'll just add FFT into that elite list of classics.

Tuesday, October 2, 2007

SRPGs own your soul.

Final Fantasy Tactics: The War of the Lions comes out next week. For the uninitiated, shame on you. This is, perhaps, the best Strategy RPG ever created. Definitely in the top two. The new psp port comes packed to the gills (!!!) with new job classes (Dark Knight and Onion Knight), new cutscenes with voices exclusive to English Localization, and, most importantly, a new translation. That's right, lines like "Surrender now or die in obscurity" are no more. Instead the game reads much like a George RR Martin book (go read, now.) Complete with calling people "ser".

In the interim, I've been playing Crisis Core and Jeanne D' Arc. I got to Nibleheim in Crisis Core, which was just all types of awesome. Although Tifa's skirt is a lot lower than I ever remember seeing it. At about 20 hours, I've completed 31% of the missions. I probably won't try to get all of them as I don't want to turn around and do it again when I play it in English. Sephiroth still wins you and seeing Cloud as a little noob SOLDIER is hilarious.

Jeanne D' Arc is a really solid title from developers level 5. It takes the historic figure in Ms. D' Arc and turns it into a fantasy SRPG. I'm not familiar with the actual history and honestly couldn't care less how accurate this game is to it. The gameplay is great. Unlike a lot of other SRPGS, and maybe it's just me here, the game really emphasizes movement and order thanks to too systems inherent to the game: The "Burning Strike" and some guard thing that I forget the name of at the moment, haha.

The Burning Strike (Screens from IGN and also, apparently, retranslated in the final version).











This little burning thing appears behind the enemy when you attack them. A person standing in the aura will receive a major attack bonus on his or her next strike. Planning out your attacks and the order in which you have your characters go becomes a little bit more important because of this. Maybe your little thief, Colet, could use the exp. boost from killing this enemy (being so damn weak and all), so have Jeanne attack, making the enemy turn around and have Colet sneak up inside the circle for the attack boost from behind. It's a very little thing, but it adds a lot to the overall gameplay.

UNIFIED GUARD! Ha, I just remembered, just now. This happens when you have your characters grouped together. It gives everybody a defense boost, which is really useful for keeping weaker characters alive.

And, as with most level 5 games, there is a really deep skill creating system. Your characters, instead of having set classes, get to equip Skill Stones. These include magic, special attacks, and stat augments. Later in the game you'll acquire the ability to combine these stones to create even more awesomer skills (complete with a cameo from the Frog that did much the same thing in Rogue Galaxy). It's fun to combine skills only to see that you won't be able to use the damn thing for 10 more levels.

And now to continue waiting for FFT. 8 days.

Monday, September 24, 2007

Yay for English class.

I have an idiotic English instructor.

On the first day of class she showed up 45 minutes late. She had no materials with her. She said that she would email the syllabus and first assignment to us. Three days later I still had no email.

On the second class we had a writing assignment that I turned into her. I handed it to her, she took the paper from me.

The next week she told me that I didn't give her anything. After reminding her that I had in fact done exactly this, she admitted that she might have, just possibly, put it in a folder with another class.

Huzzah.

On this same day, we had peer editing for an essay due that day. I am not sure why exactly we have an essay due on the same day that we are supposed to edit it in class. I am not the brains of this operation. But this is how it is done. 3 hours of peer editing. One student told me that my opinion isn't clear in my essay. Another told me that my critical analysis of MLK's "Letter From Birmingham Jail" was too much like a critical analysis. They meant it as a bad thing; I ignored them all and took the essay home and changed some things that I had noticed. I emailed the teacher the essay at 5:31pm that Saturday.

The next week the teacher had not graded it. She also had not recorded my grade for the in class writing assignment.

This week I got both back. A 100 on my essay, a 98 on my in class writing. Apparently I can write. But I'm still going to have 3 hour classes of other students telling me things contrary to this. Now this is fine since we have to. But I don't think any of us students should be going over another's paper, especially not with an intent to correct something. Giving me an opinion on a topic sentence or something would be fine. My thesis isn't clear. Hey, thanks. But what a waste of 3 hours of my life to have somebody tell me that I should have "I" in my essay much more and that my analysis is too much of an analysis.

I love school.

Monday, September 17, 2007

Final Fantasy VII: Crisis Core

I have to preface this by saying that I'm a /huge/ fan of Final Fantasy VII. This seems to affect other people's views on another's opinion for some reason. Now, I am not an FFVII "fanboy", but I do love the game. I loved it when it was released, I love it just as much now. I can, however, realize that the game has aged and not well. It is not the be-all-end-all of rpgs. But I think it IS a great game. One that I adore.

So that out of the way, on to FFVII:CC. It starts out with a scene that anybody who has played FFVII should be familiar with: A train rushing towards its destination, a man in blue clothing aboard. The direction of the game continues the over the top action that Advent Children began. Zack jumps off of a helicopter, lands lightly on his feet, and makes short work of some grunts that are shooting at him. When the train stops and Zack gets off, it sets up the major differences between Zack and Cloud. Where Cloud couldn't be bothered to say anything more than "I don't care." for the first 20 hours, Zack is talking on the phone when some enemies run up to him. He continues talking even when the soldiers show that they want to fight. He reluctantly hangs up his phone and pulls out his sword and you get your first glimpse of the combat of Crisis Core.

You get to move around in realtime with the D-pad or the Nub. Circle is attack, Square is dodge, Triangle is guard. You have 5 different slots for actions: Attack, 3 materia slots, and Item. You can not mash attack all willy-nilly. Actions seem to be timed, although it isn't very extreme: half a second at most between attacks. Magic has a little bit of charge, leaving you open to be hit by opponents. This WILL interrupt your casting, which I think is a nice touch for strategy. And enemies will move! Blizzard creates the typical block of ice that drops down on your opponent. The only problem is that it drops down on your opponent...and they move. In contrast, Fire and Thunder track the opponent. Maybe Blizzard will be better when I level it up. What I'm surprised by is how much skill that you can put into the battle. Enemies shoot a Fire spell, and if you're paying attention in between attacks you can easily dodge it. Fighting two big, slow, lumbering brutes I managed to defeat them with minimal damage due to smart attack management, guarding and well-timed rolls. I loves it.

The subsystem of this game is called "Digital Mind Wave" or DMW for short. This is the slot machine thing that's been seen in screenshots. It will randomly stop and give you a "Modulation Phase". If you get favorable faces lined up, three Sephiroths say, then Zack will unleash a special attack similar to limit breaks from FF7. Zack's skills make Cloud's omnislash look like a low level ability...and I've only got 4 hours. It's a weird system, though. It's completely random and seems to control everything from leveling to HP boosts. Not sure what I think of this yet.

The game is mission based. So far there isn't any type of world map. You can talk to people to progress the story or access optional missions. They show the assumed difficulty of the mission beforehand so you know what you're getting into. Since you can only access them from save points there's little risk to them except for the time you spend if you die. They net you items or materia, some of the summons are optional missions.

I'm shocked at how good this game seems to be so far. It looks amazing, topping MGS for the best looking portable game ever. The CG is advent children quality, the voices sound awesome. The music, most of it so far, is remixed FF7 tracks. Given the change in direction the kind of rock alternative really fits it. I love the new boss music.

If I have any complaints, it's that the camera isn't always the best. But I've yet to play a 3d fighter where the camera isn't a minor complaint.

Yuffie wins you.

RIP: Robert Jordan

Not the update I'd had in mind :(. Robert Jordan, Author of The Wheel of Time, passed away. The breadth of his imagination was incredible. It is saddening that he did not live to complete the work which spanned over 18 years of his life.

He inspired me to want to write, to create something with as much vision as he has had for Rand al' Thor. He was an extraordinarily talented being.

Wednesday, August 29, 2007

My Super Puzzle Fighter Review

I dove in and bought Puzzle Fighter on XBL for 800 points. It's as good as it has ever been. Played it for about an hour online and had no hiccups or lag at all. It was just like the guy was right next to me. It has the same online setup as Street Fighter Hyper Fighting does, so you can create a room with up to 4 people and watch as your friends duke it out until your turn comes up.

After some firsthand experience with the new drop patterns...it feels much the same to me. I am not claiming to be some Puzzle Fighter god, however, so that is probably why. A few characters had a notable difference: I couldn't lay out break gems the same way as I always had. Chun Li definitely dropped a lot more gems than I ever remember her doing in previous versions. So the changes are definitely there, I'm just not good enough to notice the many nuances that the developers have implemented.

The two new (to some people) modes are not all that, though.

Y Mode

Y mode plays much like Columns did back in the day. The point here is to build stacks of 3 or more like colored gems. Unlike in the normal or Z modes (in a minute, I'm going alphabetically), once you have the requisite stacks they will break automatically. The problem here is that Puzzle Fighter's system was not built around gems breaking automatically. Many characters have drop patterns that will instantly result in many, many, many gems being shattered once the timer counts to zero. Meaning with little to no work on the opponent's end, the gems you drop will be sent right back to your side in short order. I managed to defeat a friend several times by simply waiting out the attacks he dropped on my side.

Unique to this mode is a type of "Super" meter. As you break gems the super meter fills up. Once it does you can press the Right Bumper (or Right Trigger, I'm playing on 360) to summon yourself a diamond. The diamond comes down a certain color, it will turn every gem of a certain color to the color of the diamond. So if you get a blue diamond, place it on a yellow, it will then turn every yellow on y our board into a blue gem. It's pretty cool and saved my ass more than once.

Z mode

This mode is reminiscent of Tetris Attack. Instead of gems falling like Chocolate Rain, they rise from the ground one row at a time. Your job is to rotate the gems two at a time in order to form the squares of power that you normally would with gems from above. Any attacks you send cause your opponent's screen to lift suddenly. It's a much slower paced game, but it works much better in this system than Y mode does. The goal in this mode is pretty much the same as X (default, normal) mode, it's just going about getting it done differently.

There are some things suspiciously missing. I seem to remember a challenge mode in the PSX version of this game that allowed you to unlock colors and things. The game features a remixed soundtrack that I'm not particularly fond of. When playing online you have to hold the left or right trigger in order to talk. I'm sure there's a reason behind this, but it was annoying to me. For 10 bucks there's plenty that you do get and online play is where it is at. This is one of the best puzzle games ever, so if you have a console that can play it (and it's been released on EVERYTHING, even gba), go grab it. Single or multi, this game is tons of fun.

What is a ninja?

Gametrailers has recently "honored" us with their top 10 ninjas. In order to properly express exactly how inept, inaccurate, and incredibly stupid this list is I would have to the latin origins of the word fallacy and explain how it has evolved throughout time to get to what Gametrailers has shown us. After that "Gametrailers" would then be used to describe deception.

Their top 10:

10. Jago. Seriously? Jago? The dude looks like he just bought a bandito kit from Toys "R" Us and got challenged to a street fight. I wouldn't even know this dude was a ninja if somebody hadn't told me. Suffice it to say, I was shocked and appalled that people continued to function under this misconception. Not only is he NOT a ninja, he doesn't even do anything REMOTELY ninja-esque. Protip: Ninjas in fighters can never be shoto clones.

9. Thomas from Kung Fu. What? It says in the title "Kung Fu". How is that ninja? What part of Thomas' outfit, martial arts style and game title says "Ninja"? I'm seriously confused at how this dude was even put into consideration. It's just a bold faced Gametrailers.

8. Joe Musashi from Shinobi. This wouldn't be so bad if the two newer ninjas (Hotsuma and Hibana) from the newer shinobi games didn't make Joe (don't even get me started on how that IS NOT A NAME FOR A NINJA) look like Thomas from Kung Fu. I won't be too upset though, since he is pretty cool. Not ninja, but ninjaesque. And Gametrailers, Joe IS in Shinobi on ps2. Your weak ass gaming skills were not sufficiently adequate to unlock him.

7. Goemon from Goemon. If you look and sound like you should be in pokemon, you aren't a ninja.

6. I-ninja from I-ninja. At this point, I'm just tired of this tomfoolery. It should be obvious that these people shouldn't be allowed to make a top 10 list of the top 10 numbers from 1-10.

5. Sub-zero from MK. Let's ignore the fact that he looks like the Shredder (who was not a ninja), let's ignore the fact that EVERY SINGLE MK "ninja" was played by some hispanic dude named Carlos Pesini. What we can not ignore is the fact that he is whack, and rule #1 of being a ninja is: You can't be whack.

4. Strider Hiryu from random capcom games. I have no issues with this listing.

3. TMNT A case could certainly be made for the turtles, I won't here. I will just say that top 10 material, no matter the argument, they are not.

2. Gray Fox from MGS1 - I have no issues with this listing.

1. Ryu Hayabusa from Ninja Gaiden/DoA - I have no issues with this listing.

I will compose my own list of the top 10 ninjas when I have the proper time, consideration and respect such an endeavor deserves. This list, however, is a travesty and should not be taken seriously by anybody that can spell ninja.

If you want to see this bogus listings, click this.

Monday, August 27, 2007

FF7 Crisis Core

Do want.

Super Puzzle Fighter II Turbo Remix (Test)



This week will see the release of (deep breath) Super Puzzle Fighter II Turbo HD Remix on the PSN and XBLA services. What I've heard of this (re-re-re) rerelase has me pretty excited. It sounds like the developers have put a lot of thought into rebalancing the game which should make it a lot more fun online. Previously, for competitive play, the only characters that could be played with any hope of winning were Donovan and Ken because of their strange and overpowered drop patterns. This doesn't seem to be the case anymore, but until we plebians get the game there is no knowing for sure. Color me optimistic. Whatever the case, for casual play there isn't a better Street Fighter puzzle game on the market and with the addition of online play and lobbies for up to 4 players, I foresee many hours spent dropping gems on my friends.

The Graphics have received an upgrade as well. More accurately the gems themselves and the backgrounds. The gems seem to be 3d and feature an awesome new animation when asploding them. The backgrounds have all been redrawn to fit fancy-shmancy HD televisions and they look super crisp from screenshots. There is at least one new background as well, which looks like Udon created it just for fanservice as several chibi Street Fighter characters can be seen involved in various recreational activities. Unfortunately the characters themselves have received no such treatment and as a result look blurry sitting next to these new and shiny gems and backgrounds. It's nothing that affects gameplay, but it is jarring at first and takes away from the overall presentation of the game.

The game comes out August 29th on XBLA for 800 points (10 bucks) and August 30th on PSN for 10 bucks (10 bucks). The staggered releasing is because of the respective networks own release schedule: XBLA games are released Wednesdays, PSN games Thursday.


Visit the official Capcom blog for this game here: http://blogs.capcomusa.com/blogs/digital.php