Monday, August 27, 2007

Super Puzzle Fighter II Turbo Remix (Test)



This week will see the release of (deep breath) Super Puzzle Fighter II Turbo HD Remix on the PSN and XBLA services. What I've heard of this (re-re-re) rerelase has me pretty excited. It sounds like the developers have put a lot of thought into rebalancing the game which should make it a lot more fun online. Previously, for competitive play, the only characters that could be played with any hope of winning were Donovan and Ken because of their strange and overpowered drop patterns. This doesn't seem to be the case anymore, but until we plebians get the game there is no knowing for sure. Color me optimistic. Whatever the case, for casual play there isn't a better Street Fighter puzzle game on the market and with the addition of online play and lobbies for up to 4 players, I foresee many hours spent dropping gems on my friends.

The Graphics have received an upgrade as well. More accurately the gems themselves and the backgrounds. The gems seem to be 3d and feature an awesome new animation when asploding them. The backgrounds have all been redrawn to fit fancy-shmancy HD televisions and they look super crisp from screenshots. There is at least one new background as well, which looks like Udon created it just for fanservice as several chibi Street Fighter characters can be seen involved in various recreational activities. Unfortunately the characters themselves have received no such treatment and as a result look blurry sitting next to these new and shiny gems and backgrounds. It's nothing that affects gameplay, but it is jarring at first and takes away from the overall presentation of the game.

The game comes out August 29th on XBLA for 800 points (10 bucks) and August 30th on PSN for 10 bucks (10 bucks). The staggered releasing is because of the respective networks own release schedule: XBLA games are released Wednesdays, PSN games Thursday.


Visit the official Capcom blog for this game here: http://blogs.capcomusa.com/blogs/digital.php


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